To some extent, you can use " Gravekeeper's Servant" and/or " Soul Levy", especially if you think you might be dealing with a Swarm Deck.If you're also sure that your opponent has some high Level Fusion Monsters, you can use " Success Probability 0%" to get a chance of sending High Level Fusion Monsters to the Graveyard, or, if they're already on the field, use " Anti-Fusion Device" to destroy them.If you know your opponent's Deck well enough, use " Abyssal Designator" or " Specimen Inspection" to fill their Graveyard with a target monster. 2 Effect Monsters You can target 1 face-up monster on the field it becomes DARK until the end of this turn.Cards like " Needle Worm", " Firebrand Hymnist", " Card Destruction", " Morphing Jar" and the " Virus" series can be used to fill your opponent's Graveyard with monsters. This card can be used to copy the effects of cards that can Fusion Summon using cards from the Deck as materials, such as 'Red-Eyes Fusion', essentially allowing the player to summon their powerful fusion monsters at any time they are in control of two effect monsters. This can easily allow you to banish two of your opponent's monsters as materials, as well as allow use of your opponent's Xyz or Link monsters as material. You can pay 2000 LP and send 1 'Fusion' or 'Polymerization' Normal or Quick-Play Spell from your Deck to the GY this effect becomes that Spells effect when that card is activated, also, you cannot Special. You can use " Rebirth Judgment" to make all monsters in the GY Rock. Predaplant Verte Anaconda: 2 Effect Monsters You can target 1 face-up monster on the field it becomes DARK until the end of this turn.Even if Verte Anacondas effect is negated, you don't get to take back the cost you paid. Only after that does your opponent have a chance to respond with the effect of Effect Veiler. You can use " Rock Bombardment" or " Foolish Burial" to get any Rock monster in your Graveyard. When you activate Verte Anaconda, you must immediately pay 2000 LP and send a 'Fusion' spell to the graveyard, this is the cost to activate the effect.For now, stay safe and hold your Infinite Impermanence for snakes everywhere. Unlisted TCG/OCG Yugioh Holographic Proxies (Please Message Before Ordering). It really is an incredible card, and its going to make a big impact when Red-Eyes Dark Dragoon arrives at the end of August. Though " Psi-Blocker" is not a Rock Monster, it is also a good candidate against these and certain other “banish-prevention” cards. Hopefully you all enjoyed this small dip into the pool of options Predaplant Verte Anaconda makes possible.It would probably be a good idea to have "Prohibition" on the field while "Imperial Iron Wall" is on the field before "Tackle Crusader's" Effect activates. Even if they do play either card before "Prohibition's" activation, sending a " Tackle Crusader" (which is a Rock monster) to the GY can foil the opponent's attempt to prevent banishing, either by returning "Imperial Iron Wall" back to their hand or setting their "Chaos Hunter" face-down. Using " Prohibition" can ensure your opponent won't play " Imperial Iron Wall" or " Chaos Hunter" to this card’s detriment.It also can be used to return the other Fusion Material back to the deck if you would have used one of your own ones. Use " Nemeses Keystone" as Material because it returns back to your hand.This card can be searched by " Dark Sage", " Ancient Gear Drill", " Alchemic Magician", " Angmarl the Fiendish Monarch", " Left Arm Offering", " Mythical Bestiamorph", " Predaplant Darlingtonia Cobra", " Keeper of Dragon Magic", " Predaplant Chimerafflesia", " Synchro Fusionist", " Supreme King Gate Zero", " Evil Mind", " Sabatiel - The Philosopher's Stone", " Cyberdark Inferno", and " Weathering Soldier".You max out on a ton of engine cards, so the decklist is quite consistent (although i think 3 shrouded could make it better if there was any room). And Verte conflicts with the best part of branded Fusion being broken, the fact that the fusions can chain into each other even if you wanted to do that it requires 3 ED slots for Mirrorjabe, another fusion and Verte. You have a bunch of high impact handtraps that can swing games on their own (droll ending entire dragon link turns or nib slamming Mathmech or Kash board flooding etc.), paired with bystials you have a decent time softening boards before they get to combo off. Speaking of, people are maining 3 FD specifically to not Have to make Verte, so banning Verte literally stops nothing there. I honestly thought the build was sus, no spoly no thrust just a bunch of handtrap spam, but then i played this entire season of it to give it a try and the decklist absolutely demolished. A build stolen almost entirely from TTK's Top 8 in the MCS (with a few personal changes) here
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